Nomos

A society simulation

Set a few simple rules. Watch a society grow out of them.

You pick the starting conditions. Then a few thousand very simple agents get on with their lives: they look around, gather food, trade, have children, and die. Everything that shows up after that, like crowded settlements, rich and poor, or fights over good land, comes out of those small decisions. None of it is written into the code.

  1. 01
    Set the conditions

    How many people there are and how equal they start. What the land looks like. How far they can see, how fast they burn through food, how long they live, and what they care about. The setup walks you through it in about a minute.

  2. 02
    Press Run

    Every turn, each agent looks around, moves to the best spot it can see, eats, gets a little older, and sometimes has a child. That is the whole loop. Thousands of agents run it at the same time.

  3. 03
    Watch what happens

    Crowds build up on the good land. A few agents get rich and most do not. The poor move or starve. You can watch the inequality number climb while it runs.

  4. 04
    Hear what the observers make of it

    Ten AI observers watch the same run, each reading it a different way. Marx looks for class. Bourdieu looks for status. Schelling looks for tipping points. They often disagree, which is the interesting part.

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