Nomos

A generative society simulation

Build a society from simple rules and watch what it becomes.

Nomos doesn’t program societies — it grows them. You set a few starting conditions; agents follow simple rules; whatever happens next is what the conditions produced. Inequality, settlements, classes, conflict: never written into the engine, always emerging from the bottom up.

  1. 01
    Set the conditions

    How many people. How equal they start. What kind of land. What they want — resources (Marx), status (Bourdieu), belonging (Durkheim), or domination over others. What kind of minds they have — Herbert Simon’s bounded rationality, learners, or imitators.

  2. 02
    Press Run

    Agents move, harvest, pay metabolism, age, die, and — if you turned inheritance on — leave their wealth to children. The same Sugarscape rule Joshua Epstein wrote in 1996, run in your browser.

  3. 03
    Watch what emerges

    Wealth concentrates. Clusters form on the resource peaks. The poor migrate or starve. The Gini coefficient climbs in real time. You didn’t script any of it — it grew from what you set.

  4. 04
    Hear the theorists

    AI observers read the same run through different lenses — Marx, Polanyi, Bourdieu, Durkheim, Granovetter, Schelling, Turchin, Farmer, Epstein, Flack, Axelrod — and narrate what they see in their own vocabulary. Same emergence, multiple readings, side by side.

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