A generative society simulation
Build a society from simple rules and watch what it becomes.
Nomos doesn’t program societies — it grows them. You set a few starting conditions; agents follow simple rules; whatever happens next is what the conditions produced. Inequality, settlements, classes, conflict: never written into the engine, always emerging from the bottom up.
- 01Set the conditions
How many people. How equal they start. What kind of land. What they want — resources (Marx), status (Bourdieu), belonging (Durkheim), or domination over others. What kind of minds they have — Herbert Simon’s bounded rationality, learners, or imitators.
- 02Press Run
Agents move, harvest, pay metabolism, age, die, and — if you turned inheritance on — leave their wealth to children. The same Sugarscape rule Joshua Epstein wrote in 1996, run in your browser.
- 03Watch what emerges
Wealth concentrates. Clusters form on the resource peaks. The poor migrate or starve. The Gini coefficient climbs in real time. You didn’t script any of it — it grew from what you set.
- 04Hear the theorists
AI observers read the same run through different lenses — Marx, Polanyi, Bourdieu, Durkheim, Granovetter, Schelling, Turchin, Farmer, Epstein, Flack, Axelrod — and narrate what they see in their own vocabulary. Same emergence, multiple readings, side by side.